This example is just using buffers and built in alpha overlay functionality to animate a dmond floating on a checker board. After initializing of the frame buffers only 7 registers are being modified to implement the animation.
11 lines
181 B
Makefile
11 lines
181 B
Makefile
OBJS = sdram.o clock.o console.o lcd-spi.o
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BINARY = lcd-dma
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# we use sin/cos from the library
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LDLIBS += -lm
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LDSCRIPT = ../stm32f429i-discovery.ld
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include ../../Makefile.include
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