[stm32f429i-discovery] Moved Chucks usart irq example to usart irq console.
Chucks irq example is more elaborate than the ported one so we keep both.
This commit is contained in:
@@ -0,0 +1,28 @@
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#
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# This file is part of the libopencm3 project.
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#
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# This library is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License
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# along with this library. If not, see <http://www.gnu.org/licenses/>.
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#
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OBJS = clock.o
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BINARY = usart_irq_console
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# Example showing how to generate a map file.
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LDFLAGS += -Wl,--Map=$(BINARY).map
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LDSCRIPT = ../stm32f4-disco.ld
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include ../../Makefile.include
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@@ -0,0 +1,27 @@
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USART IRQ
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---------
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This is a slightly fancier console interface using interrupts. Basically
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this example sets up the USART for serial input and output as before
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except that the receive side is interrupt driven. That means you program
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won't miss a character if it happens to be taking its time printing something
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at the time.
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I've demonstrated this by setting it up so that if you type ^C to the
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program it causes an interrupt to occur that resets the program back
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to the start. This is done in a slightly tricky way to accomodate the
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Cortex M architecture. When you are interrupted in the Cortex M, the
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proccessor goes into "Handler" mode, saves information on the stack,
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and takes the interrupt. Part of this involves saving a special value
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on the stack in the LR register. The useful thing is that it means you
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can write interrupt service routines as regular C code, the not so useful
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thing is that if you don't return from that stack, the processor gets
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confused about what state it should be in. So to avoid confusing the
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processor, the interrupt routine changes where the code will return, then
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does the return. This pops the processor out of Handler mode and back into
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Thread mode, at which point the C code can do a longjump.
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In the future, the C library may be able to note that the processor needs
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to change state for you, and save the special gymnastics here, but in the
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mean time this works and will continue to work in the future.
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@@ -0,0 +1,70 @@
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/*
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* This file is part of the libopencm3 project.
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*
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* Copyright (C) 2013 Chuck McManis <cmcmanis@mcmanis.com>
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*
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* This library is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Now this is just the clock setup code from systick-blink as it is the
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* transferrable part.
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*/
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#include <libopencm3/stm32/rcc.h>
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#include <libopencm3/cm3/nvic.h>
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#include <libopencm3/cm3/systick.h>
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/* Common function descriptions */
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#include "clock.h"
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/* milliseconds since boot */
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static volatile uint32_t system_millis;
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/* Called when systick fires */
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void sys_tick_handler(void) {
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system_millis++;
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}
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/* simple sleep for delay milliseconds */
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void msleep(uint32_t delay) {
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uint32_t wake = system_millis + delay;
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while (wake > system_millis) ;
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}
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/* Getter function for the current time */
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uint32_t mtime(void) {
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return system_millis;
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}
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/*
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* clock_setup(void)
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*
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* This function sets up both the base board clock rate
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* and a 1khz "system tick" count. The SYSTICK counter is
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* a standard feature of the Cortex-M series.
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*/
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void clock_setup(void)
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{
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/* Base board frequency, set to 168Mhz */
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rcc_clock_setup_hse_3v3(&hse_8mhz_3v3[CLOCK_3V3_168MHZ]);
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/* clock rate / 168000 to get 1mS interrupt rate */
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systick_set_reload(168000);
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systick_set_clocksource(STK_CSR_CLKSOURCE_AHB);
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systick_counter_enable();
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/* this done last */
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systick_interrupt_enable();
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}
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@@ -0,0 +1,16 @@
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/* vim: set noexpandtab ts=4 :
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*
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* This include file describes the functions exported by clock.c
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*/
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#ifndef __CLOCK_H
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#define __CLOCK_H
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/*
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* Definitions for functions being abstracted out
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*/
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void msleep(uint32_t);
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uint32_t mtime(void);
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void clock_setup(void);
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#endif /* generic header protector */
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@@ -0,0 +1,341 @@
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/*
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* This file is part of the libopencm3 project.
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*
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* Copyright (C) 2013 Chuck McManis <cmcmanis@mcmanis.com>
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*
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* This library is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* USART interrupt driven example
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*
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* This version then adds in interrupts, which is really handy for
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* the receive function as it is impossible to predict when someone
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* might type a character, further you can create a "character based
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* reset" capability if you choose to.
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*/
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#include <stdint.h>
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#include <setjmp.h>
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#include <libopencm3/stm32/gpio.h>
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#include <libopencm3/stm32/rcc.h>
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#include <libopencm3/stm32/usart.h>
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#include <libopencm3/cm3/nvic.h>
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#include <libopencm3/stm32/iwdg.h>
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#include <libopencm3/cm3/scb.h>
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#include <libopencm3/cm3/cortex.h>
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#include "clock.h"
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/*
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* Some definitions of our console "functions" attached to the
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* USART.
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*
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* These define sort of the minimum "library" of functions which
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* we can use on a serial port. If you wish to use a different
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* USART there are several things to change:
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* - CONSOLE_UART change this
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* - Change the peripheral enable clock
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* - add usartx_isr for interrupts
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* - nvic_enable_interrupt(your choice of USART/UART)
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* - GPIO pins for transmit/receive
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* (may be on different alternate functions as well)
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*/
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#define CONSOLE_UART USART2
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void console_putc(char c);
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char console_getc(int wait);
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void console_puts(char *s);
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int console_gets(char *s, int len);
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/* this is for fun, if you type ^C to this example it will reset */
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#define RESET_ON_CTRLC
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#ifdef RESET_ON_CTRLC
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/* Jump buffer for setjmp/longjmp */
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jmp_buf jump_buf;
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static void do_the_nasty(void);
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/*
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* do_the_nasty
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*
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* This is a hack to implement the equivalent of a signal interrupt
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* in a system without signals or a kernel or scheduler. Basically
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* when the console_getc() function reads a '^C' character, it munges
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* the return address of the interrupt to here, and then this function
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* does a longjump to the last place we did a setjmp.
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*/
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static void do_the_nasty(void) {
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longjmp(jump_buf, 1);
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while(1) ;
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}
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#endif
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/* This is a ring buffer to holding characters as they are typed
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* it maintains both the place to put the next character received
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* from the UART, and the place where the last character was
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* read by the program. See the README file for a discussion of
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* the failure semantics.
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*/
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#define RECV_BUF_SIZE 128 // Arbitrary buffer size
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char recv_buf[RECV_BUF_SIZE];
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volatile int recv_ndx_nxt; // Next place to store
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volatile int recv_ndx_cur; // Next place to read
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/* For interrupt handling we add a new function which is called
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* when recieve interrupts happen. The name (usart2_isr) is created
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* by the irq.json file in libopencm3 calling this interrupt for
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* USART2 'usart2', adding the suffix '_isr', and then weakly binding
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* it to the 'do nothing' interrupt function in vec.c.
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*
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* By defining it in this file the linker will override that weak
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* binding and instead bind it here, but you have to get the name
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* right or it won't work. And you'll wonder where your interrupts
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* are going.
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*/
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void usart2_isr(void) {
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uint32_t reg;
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int i;
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do {
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reg = USART_SR(CONSOLE_UART);
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if (reg & USART_SR_RXNE) {
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recv_buf[recv_ndx_nxt] = USART_DR(CONSOLE_UART);
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#ifdef RESET_ON_CTRLC
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/* Check for "reset" */
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if (recv_buf[recv_ndx_nxt] == '\003') {
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/* reset the system
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* volatile definition of return address on the stack
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* to insure it gets stored, changed to point to
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* the trampoline function (do_the_nasty) which is
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* required because we need to return of an interrupt
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* to get the internal value of the LR register reset
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* and put the processor back into "Thread" mode from
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* "Handler" mode.
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*
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* See the PM0214 Programming Manual for Cortex M,
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* pg 42, to see the format of the Cortex M4 stack after
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* an interrupt or exception has occurred.
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*/
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volatile uint32_t *ret = (®) + 7;
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*ret = (uint32_t) &do_the_nasty;
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return;
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}
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#endif
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/* Check for "overrun" */
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i = (recv_ndx_nxt + 1) % RECV_BUF_SIZE;
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if (i != recv_ndx_cur) {
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recv_ndx_nxt = i;
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}
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}
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} while ((reg & USART_SR_RXNE) != 0); // can read back-to-back interrupts
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}
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/*
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* console_putc(char c)
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*
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* Send the character 'c' to the USART, wait for the USART
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* transmit buffer to be empty first.
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*/
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void console_putc(char c) {
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uint32_t reg;
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do {
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reg = USART_SR(CONSOLE_UART);
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} while ((reg & USART_SR_TXE) == 0);
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USART_DR(CONSOLE_UART) = (uint16_t) c & 0xff;
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}
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/*
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* char = console_getc(int wait)
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*
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* Check the console for a character. If the wait flag is
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* non-zero. Continue checking until a character is received
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* otherwise return 0 if called and no character was available.
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*
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* The implementation is a bit different however, now it looks
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* in the ring buffer to see if a character has arrived.
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*/
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char console_getc(int wait) {
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char c = 0;
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while ((wait != 0) && (recv_ndx_cur == recv_ndx_nxt)) ;
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if (recv_ndx_cur != recv_ndx_nxt) {
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c = recv_buf[recv_ndx_cur];
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recv_ndx_cur = (recv_ndx_cur + 1) % RECV_BUF_SIZE;
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}
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return c;
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}
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/*
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* void console_puts(char *s)
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*
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* Send a string to the console, one character at a time, return
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* after the last character, as indicated by a NUL character, is
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* reached.
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*/
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void console_puts(char *s) {
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while (*s != '\000') {
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console_putc(*s);
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/* Add in a carraige return, after sending line feed */
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if (*s == '\n') {
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console_putc('\r');
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}
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s++;
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}
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}
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/*
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* int console_gets(char *s, int len)
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*
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* Wait for a string to be entered on the console, limited
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* support for editing characters (back space and delete)
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* end when a <CR> character is received.
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*/
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int console_gets(char *s, int len) {
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char *t = s;
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char c;
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*t = '\000';
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/* read until a <CR> is received */
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while ((c = console_getc(1)) != '\r') {
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if ((c == '\010') || (c == '\127')) {
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if (t > s) {
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/* send ^H ^H to erase previous character */
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console_puts("\010 \010");
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t--;
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}
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} else {
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*t = c;
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console_putc(c);
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if ((t - s) < len) {
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t++;
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}
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}
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/* update end of string with NUL */
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*t = '\000';
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}
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return (t - s);
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}
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void countdown(void);
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/*
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* countdown
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*
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* Count down for 20 seconds to 0.
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*
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* This provides an example function which is constantly
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* printing for 20 seconds and not looking for typed characters.
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* however with the interrupt driven receieve queue you can type
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* ^C while it is counting down and it will be interrupted.
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*/
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void countdown(void) {
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int i = 200;
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while (i-- > 0) {
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console_puts("Countdown: ");
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console_putc( (i / 600) + '0');
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console_putc(':');
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console_putc( ((i % 600) / 100) + '0');
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console_putc( (((i % 600) / 10) % 10) + '0');
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console_putc('.');
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console_putc( ((i % 600) % 10) + '0');
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console_putc('\r');
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msleep(100);
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}
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}
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/*
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* Set up the GPIO subsystem with an "Alternate Function"
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* on some of the pins, in this case connected to a
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* USART.
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*/
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int main(void) {
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char buf[128];
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int len;
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bool pmask;
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clock_setup(); // initialize our clock
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|
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/* MUST enable the GPIO clock in ADDITION to the USART clock */
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rcc_periph_clock_enable(RCC_GPIOD);
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|
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/* This example uses PD5 and PD6 for Tx and Rx respectively
|
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* but other pins are available for this role on USART2 (our chosen
|
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* USART) as well, such as PA2 and PA3. You can also split them
|
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* so PA2 for Tx, PD6 for Rx but you would have to enable both
|
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* the GPIOA and GPIOD clocks in that case
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*/
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gpio_mode_setup(GPIOD, GPIO_MODE_AF, GPIO_PUPD_NONE, GPIO5 | GPIO6);
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|
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/* Actual Alternate function number (in this case 7) is part
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* depenedent, CHECK THE DATA SHEET for the right number to
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* use.
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*/
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gpio_set_af(GPIOD, GPIO_AF7, GPIO5 | GPIO6);
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/* This then enables the clock to the USART2 peripheral which is
|
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* attached inside the chip to the APB2 bus. Different peripherals
|
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* attach to different buses, and even some UARTS are attached to
|
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* APB1 and some to APB2, again the data sheet is useful here.
|
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*/
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rcc_periph_clock_enable(RCC_USART2);
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/* Set up USART/UART parameters using the libopencm3 helper functions */
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usart_set_baudrate(CONSOLE_UART, 115200);
|
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usart_set_databits(CONSOLE_UART, 8);
|
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usart_set_stopbits(CONSOLE_UART, USART_STOPBITS_1);
|
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usart_set_mode(CONSOLE_UART, USART_MODE_TX_RX);
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usart_set_parity(CONSOLE_UART, USART_PARITY_NONE);
|
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usart_set_flow_control(CONSOLE_UART, USART_FLOWCONTROL_NONE);
|
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usart_enable(CONSOLE_UART);
|
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|
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/* Enable interrupts from the USART */
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nvic_enable_irq(NVIC_USART2_IRQ);
|
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|
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/* Specifically enable recieve interrupts */
|
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usart_enable_rx_interrupt(CONSOLE_UART);
|
||||
|
||||
/* At this point our console is ready to go so we can create our
|
||||
* simple application to run on it.
|
||||
*/
|
||||
console_puts("\nUART Demonstration Application\n");
|
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#ifdef RESET_ON_CTRLC
|
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console_puts("Press ^C at any time to reset system.\n");
|
||||
pmask = cm_mask_interrupts(0);
|
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cm_mask_interrupts(pmask);
|
||||
if (setjmp(jump_buf)) {
|
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console_puts("\nInterrupt received! Restarting from the top\n");
|
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}
|
||||
#endif
|
||||
while (1) {
|
||||
console_puts("Enter a string: ");
|
||||
len = console_gets(buf, 128);
|
||||
if (len) {
|
||||
if (buf[0] == 'c') {
|
||||
console_puts("\n");
|
||||
countdown(); // long running thing (20 seconds)
|
||||
}
|
||||
console_puts("\nYou entered : '");
|
||||
console_puts(buf);
|
||||
console_puts("'\n");
|
||||
} else {
|
||||
console_puts("\nNo string entered\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user