Files
easy_button/ebtn/ebtn.c

575 lines
16 KiB
C

#include <string.h>
#include "ebtn.h"
#define EBTN_FLAG_ONPRESS_SENT ((uint8_t)0x01) /*!< Flag indicates that on-press event has been sent */
#define EBTN_FLAG_IN_PROCESS ((uint8_t)0x02) /*!< Flag indicates that button in process */
/* Default button group instance */
static ebtn_t ebtn_default;
/**
* \brief Process the button information and state
*
* \param[in] btn: Button instance to process
* \param[in] old_state: old state
* \param[in] new_state: new state
* \param[in] mstime: Current milliseconds system time
*/
static void prv_process_btn(ebtn_btn_t *btn, uint8_t old_state, uint8_t new_state, ebtn_time_t mstime)
{
ebtn_t *ebtobj = &ebtn_default;
/* Check params set or not. */
if (btn->param == NULL)
{
return;
}
/* Button state has just changed */
if (new_state != old_state)
{
btn->time_state_change = mstime;
if (new_state)
{
btn->flags |= EBTN_FLAG_IN_PROCESS;
}
}
/* Button is still pressed */
if (new_state)
{
/*
* Handle debounce and send on-press event
*
* This is when we detect valid press
*/
if (!(btn->flags & EBTN_FLAG_ONPRESS_SENT))
{
/*
* Run if statement when:
*
* - Runtime mode is enabled -> user sets its own config for debounce
* - Config debounce time for press is more than `0`
*/
if (ebtn_timer_sub(mstime, btn->time_state_change) >= btn->param->time_debounce)
{
/*
* Check mutlti click limit reach or not.
*/
if ((btn->click_cnt > 0) && (ebtn_timer_sub(mstime, btn->click_last_time) >= btn->param->time_click_multi_max))
{
if (btn->event_mask & EBTN_EVT_MASK_ONCLICK)
{
ebtobj->evt_fn(btn, EBTN_EVT_ONCLICK);
}
btn->click_cnt = 0;
}
/* Set keep alive time */
btn->keepalive_last_time = mstime;
btn->keepalive_cnt = 0;
/* Start with new on-press */
btn->flags |= EBTN_FLAG_ONPRESS_SENT;
if (btn->event_mask & EBTN_EVT_MASK_ONPRESS)
{
ebtobj->evt_fn(btn, EBTN_EVT_ONPRESS);
}
btn->time_change = mstime; /* Button state has now changed */
}
}
/*
* Handle keep alive, but only if on-press event has been sent
*
* Keep alive is sent when valid press is being detected
*/
else
{
while ((btn->param->time_keepalive_period > 0) && (ebtn_timer_sub(mstime, btn->keepalive_last_time) >= btn->param->time_keepalive_period))
{
btn->keepalive_last_time += btn->param->time_keepalive_period;
++btn->keepalive_cnt;
if (btn->event_mask & EBTN_EVT_MASK_KEEPALIVE)
{
ebtobj->evt_fn(btn, EBTN_EVT_KEEPALIVE);
}
}
// Scene1: multi click end with a long press, need send onclick event.
if ((btn->click_cnt > 0) && (ebtn_timer_sub(mstime, btn->time_change) > btn->param->time_click_pressed_max))
{
if (btn->event_mask & EBTN_EVT_MASK_ONCLICK)
{
ebtobj->evt_fn(btn, EBTN_EVT_ONCLICK);
}
btn->click_cnt = 0;
}
}
}
/* Button is still released */
else
{
/*
* We only need to react if on-press event has even been started.
*
* Do nothing if that was not the case
*/
if (btn->flags & EBTN_FLAG_ONPRESS_SENT)
{
/*
* Run if statement when:
*
* - Runtime mode is enabled -> user sets its own config for debounce
* - Config debounce time for release is more than `0`
*/
if (ebtn_timer_sub(mstime, btn->time_state_change) >= btn->param->time_debounce_release)
{
/* Handle on-release event */
btn->flags &= ~EBTN_FLAG_ONPRESS_SENT;
if (btn->event_mask & EBTN_EVT_MASK_ONRELEASE)
{
ebtobj->evt_fn(btn, EBTN_EVT_ONRELEASE);
}
/* Check time validity for click event */
if (ebtn_timer_sub(mstime, btn->time_change) >= btn->param->time_click_pressed_min &&
ebtn_timer_sub(mstime, btn->time_change) <= btn->param->time_click_pressed_max)
{
++btn->click_cnt;
btn->click_last_time = mstime;
}
else
{
// Scene2: If last press was too short, and previous sequence of clicks was
// positive, send event to user.
if ((btn->click_cnt > 0) && (ebtn_timer_sub(mstime, btn->time_change) < btn->param->time_click_pressed_min))
{
if (btn->event_mask & EBTN_EVT_MASK_ONCLICK)
{
ebtobj->evt_fn(btn, EBTN_EVT_ONCLICK);
}
}
/*
* There was an on-release event, but timing
* for click event detection is outside allowed window.
*
* Reset clicks counter -> not valid sequence for click event.
*/
btn->click_cnt = 0;
}
// Scene3: this part will send on-click event immediately after release event, if
// maximum number of consecutive clicks has been reached.
if ((btn->click_cnt > 0) && (btn->click_cnt == btn->param->max_consecutive))
{
if (btn->event_mask & EBTN_EVT_MASK_ONCLICK)
{
ebtobj->evt_fn(btn, EBTN_EVT_ONCLICK);
}
btn->click_cnt = 0;
}
btn->time_change = mstime; /* Button state has now changed */
}
}
else
{
/*
* Based on te configuration, this part of the code
* will send on-click event after certain timeout.
*
* This feature is useful if users prefers multi-click feature
* that is reported only after last click event happened,
* including number of clicks made by user
*/
if (btn->click_cnt > 0)
{
if (ebtn_timer_sub(mstime, btn->click_last_time) >= btn->param->time_click_multi_max)
{
if (btn->event_mask & EBTN_EVT_MASK_ONCLICK)
{
ebtobj->evt_fn(btn, EBTN_EVT_ONCLICK);
}
btn->click_cnt = 0;
}
}
else
{
// check button in process
if (btn->flags & EBTN_FLAG_IN_PROCESS)
{
btn->flags &= ~EBTN_FLAG_IN_PROCESS;
}
}
}
}
}
int ebtn_init(ebtn_btn_t *btns, uint16_t btns_cnt, ebtn_btn_combo_t *btns_combo, uint16_t btns_combo_cnt, ebtn_get_state_fn get_state_fn, ebtn_evt_fn evt_fn)
{
ebtn_t *ebtobj = &ebtn_default;
if (evt_fn == NULL || get_state_fn == NULL /* Parameter is a must only in callback-only mode */
)
{
return 0;
}
memset(ebtobj, 0x00, sizeof(*ebtobj));
ebtobj->btns = btns;
ebtobj->btns_cnt = btns_cnt;
ebtobj->btns_combo = btns_combo;
ebtobj->btns_combo_cnt = btns_combo_cnt;
ebtobj->evt_fn = evt_fn;
ebtobj->get_state_fn = get_state_fn;
return 1;
}
/**
* \brief Get all button state with get_state_fn.
*
* \param[out] state_array: store the button state
*/
static void ebtn_get_current_state(bit_array_t *state_array)
{
ebtn_t *ebtobj = &ebtn_default;
ebtn_btn_dyn_t *target;
int i;
/* Process all buttons */
for (i = 0; i < ebtobj->btns_cnt; ++i)
{
/* Get button state */
uint8_t new_state = ebtobj->get_state_fn(&ebtobj->btns[i]);
// save state
bit_array_assign(state_array, i, new_state);
}
for (target = ebtobj->btn_dyn_head, i = ebtobj->btns_cnt; target; target = target->next, i++)
{
/* Get button state */
uint8_t new_state = ebtobj->get_state_fn(&target->btn);
// save state
bit_array_assign(state_array, i, new_state);
}
}
/**
* \brief Process the button state
*
* \param[in] btn: Button instance to process
* \param[in] old_state: all button old state
* \param[in] curr_state: all button current state
* \param[in] idx: Button internal key_idx
* \param[in] mstime: Current milliseconds system time
*/
static void ebtn_process_btn(ebtn_btn_t *btn, bit_array_t *old_state, bit_array_t *curr_state, int idx, ebtn_time_t mstime)
{
prv_process_btn(btn, bit_array_get(old_state, idx), bit_array_get(curr_state, idx), mstime);
}
/**
* \brief Process the combo-button state
*
* \param[in] btn: Button instance to process
* \param[in] old_state: all button old state
* \param[in] curr_state: all button current state
* \param[in] comb_key: Combo key
* \param[in] mstime: Current milliseconds system time
*/
static void ebtn_process_btn_combo(ebtn_btn_t *btn, bit_array_t *old_state, bit_array_t *curr_state, bit_array_t *comb_key, ebtn_time_t mstime)
{
BIT_ARRAY_DEFINE(tmp_data, EBTN_MAX_KEYNUM) = {0};
if (bit_array_num_bits_set(comb_key, EBTN_MAX_KEYNUM) == 0)
{
return;
}
bit_array_and(tmp_data, curr_state, comb_key, EBTN_MAX_KEYNUM);
uint8_t curr = bit_array_cmp(tmp_data, comb_key, EBTN_MAX_KEYNUM) == 0;
bit_array_and(tmp_data, old_state, comb_key, EBTN_MAX_KEYNUM);
uint8_t old = bit_array_cmp(tmp_data, comb_key, EBTN_MAX_KEYNUM) == 0;
prv_process_btn(btn, old, curr, mstime);
}
void ebtn_process_with_curr_state(bit_array_t *curr_state, ebtn_time_t mstime)
{
ebtn_t *ebtobj = &ebtn_default;
ebtn_btn_dyn_t *target;
ebtn_btn_combo_dyn_t *target_combo;
int i;
/* Process all buttons */
for (i = 0; i < ebtobj->btns_cnt; ++i)
{
ebtn_process_btn(&ebtobj->btns[i], ebtobj->old_state, curr_state, i, mstime);
}
for (target = ebtobj->btn_dyn_head, i = ebtobj->btns_cnt; target; target = target->next, i++)
{
ebtn_process_btn(&target->btn, ebtobj->old_state, curr_state, i, mstime);
}
/* Process all comb buttons */
for (i = 0; i < ebtobj->btns_combo_cnt; ++i)
{
ebtn_process_btn_combo(&ebtobj->btns_combo[i].btn, ebtobj->old_state, curr_state, ebtobj->btns_combo[i].comb_key, mstime);
}
for (target_combo = ebtobj->btn_combo_dyn_head; target_combo; target_combo = target_combo->next)
{
ebtn_process_btn_combo(&target_combo->btn.btn, ebtobj->old_state, curr_state, target_combo->btn.comb_key, mstime);
}
bit_array_copy_all(ebtobj->old_state, curr_state, EBTN_MAX_KEYNUM);
}
void ebtn_process(ebtn_time_t mstime)
{
BIT_ARRAY_DEFINE(curr_state, EBTN_MAX_KEYNUM) = {0};
// Get Current State
ebtn_get_current_state(curr_state);
ebtn_process_with_curr_state(curr_state, mstime);
}
int ebtn_get_total_btn_cnt(void)
{
ebtn_t *ebtobj = &ebtn_default;
int total_cnt = 0;
ebtn_btn_dyn_t *curr = ebtobj->btn_dyn_head;
total_cnt += ebtobj->btns_cnt;
while (curr)
{
total_cnt++;
curr = curr->next;
}
return total_cnt;
}
int ebtn_get_btn_index_by_key_id(uint16_t key_id)
{
ebtn_t *ebtobj = &ebtn_default;
int i = 0;
ebtn_btn_dyn_t *target;
for (i = 0; i < ebtobj->btns_cnt; ++i)
{
if (ebtobj->btns[i].key_id == key_id)
{
return i;
}
}
for (target = ebtobj->btn_dyn_head, i = ebtobj->btns_cnt; target; target = target->next, i++)
{
if (target->btn.key_id == key_id)
{
return i;
}
}
return -1;
}
ebtn_btn_t *ebtn_get_btn_by_key_id(uint16_t key_id)
{
ebtn_t *ebtobj = &ebtn_default;
int i = 0;
ebtn_btn_dyn_t *target;
for (i = 0; i < ebtobj->btns_cnt; ++i)
{
if (ebtobj->btns[i].key_id == key_id)
{
return &ebtobj->btns[i];
}
}
for (target = ebtobj->btn_dyn_head, i = ebtobj->btns_cnt; target; target = target->next, i++)
{
if (target->btn.key_id == key_id)
{
return &target->btn;
}
}
return NULL;
}
int ebtn_get_btn_index_by_btn(ebtn_btn_t *btn)
{
return ebtn_get_btn_index_by_key_id(btn->key_id);
}
int ebtn_get_btn_index_by_btn_dyn(ebtn_btn_dyn_t *btn)
{
return ebtn_get_btn_index_by_key_id(btn->btn.key_id);
}
void ebtn_combo_btn_add_btn_by_idx(ebtn_btn_combo_t *btn, int idx)
{
bit_array_set(btn->comb_key, idx);
}
void ebtn_combo_btn_remove_btn_by_idx(ebtn_btn_combo_t *btn, int idx)
{
bit_array_clear(btn->comb_key, idx);
}
void ebtn_combo_btn_add_btn(ebtn_btn_combo_t *btn, uint16_t key_id)
{
int idx = ebtn_get_btn_index_by_key_id(key_id);
if (idx < 0)
{
return;
}
ebtn_combo_btn_add_btn_by_idx(btn, idx);
}
void ebtn_combo_btn_remove_btn(ebtn_btn_combo_t *btn, uint16_t key_id)
{
int idx = ebtn_get_btn_index_by_key_id(key_id);
if (idx < 0)
{
return;
}
ebtn_combo_btn_remove_btn_by_idx(btn, idx);
}
int ebtn_is_btn_active(const ebtn_btn_t *btn)
{
return btn != NULL && (btn->flags & EBTN_FLAG_ONPRESS_SENT);
}
int ebtn_is_btn_in_process(const ebtn_btn_t *btn)
{
return btn != NULL && (btn->flags & EBTN_FLAG_IN_PROCESS);
}
int ebtn_is_in_process(void)
{
ebtn_t *ebtobj = &ebtn_default;
ebtn_btn_dyn_t *target;
ebtn_btn_combo_dyn_t *target_combo;
int i;
/* Process all buttons */
for (i = 0; i < ebtobj->btns_cnt; ++i)
{
if (ebtn_is_btn_in_process(&ebtobj->btns[i]))
{
return 1;
}
}
for (target = ebtobj->btn_dyn_head, i = ebtobj->btns_cnt; target; target = target->next, i++)
{
if (ebtn_is_btn_in_process(&target->btn))
{
return 1;
}
}
/* Process all comb buttons */
for (i = 0; i < ebtobj->btns_combo_cnt; ++i)
{
if (ebtn_is_btn_in_process(&ebtobj->btns_combo[i].btn))
{
return 1;
}
}
for (target_combo = ebtobj->btn_combo_dyn_head; target_combo; target_combo = target_combo->next)
{
if (ebtn_is_btn_in_process(&target_combo->btn.btn))
{
return 1;
}
}
return 0;
}
int ebtn_register(ebtn_btn_dyn_t *button)
{
ebtn_t *ebtobj = &ebtn_default;
ebtn_btn_dyn_t *curr = ebtobj->btn_dyn_head;
ebtn_btn_dyn_t *last = NULL;
if (!button)
{
return 0;
}
if (ebtn_get_total_btn_cnt() >= EBTN_MAX_KEYNUM)
{
return 0; /* reach max cnt. */
}
if (curr == NULL)
{
ebtobj->btn_dyn_head = button;
return 1;
}
while (curr)
{
if (curr == button)
{
return 0; /* already exist. */
}
last = curr;
curr = curr->next;
}
last->next = button;
return 1;
}
int ebtn_combo_register(ebtn_btn_combo_dyn_t *button)
{
ebtn_t *ebtobj = &ebtn_default;
ebtn_btn_combo_dyn_t *curr = ebtobj->btn_combo_dyn_head;
ebtn_btn_combo_dyn_t *last = NULL;
if (!button)
{
return 0;
}
if (curr == NULL)
{
ebtobj->btn_combo_dyn_head = button;
return 1;
}
while (curr)
{
if (curr == button)
{
return 0; /* already exist. */
}
last = curr;
curr = curr->next;
}
last->next = button;
return 1;
}